Subguild starting skills

Current as of 2003

Acrobat: Archer: Armormaker: Bard Caravan Guide: Con Artist: Forester: General Crafter: Guard: House Servant: Hunter: Jeweler: Linguist: Mercenary: Nomad: Physician: Rebel: Scavenger: Stonecrafter: Tailor: Thief: Thug: Tinker: Weaponscrafter:
 * Kick at 10
 * Climb at 10
 * Flee at 25
 * Bowmaking at 15
 * Fletchery at 15
 * Feather working at 15
 * Archery at 15
 * Armor repair at 15
 * Tanning at 20
 * Leatherworking at 20
 * Armormaking at 20
 * Sleight of hand at 10
 * Listen at 5
 * Haggle at 20
 * Ride at 40
 * Pilot at 10
 * Bendune at 99
 * Value at 10
 * Sleight of Hand at 10
 * Value at 10
 * Haggle at 10
 * Hunt at 5
 * Lumberjacking at 20
 * Woodworking at 20
 * Skinning at 15
 * Dyeing at 15
 * Basketweaving at 15
 * Ropemaking at 15
 * Value at 15
 * Tanning at 15
 * Analyze at 10
 * Guard at 5
 * Rescue at 15
 * Subdue at 15
 * Shield Use at 15
 * Floristry at 15
 * Pilot at 15
 * Cooking at 30
 * Listen at 5
 * Hunt at 5
 * Fletchery at 20
 * Archery at 5
 * Skinning at 15
 * Analyze at 10
 * Jewelrymaking at 10
 * Featherworking at 10
 * Value at 10
 * Allundean at 99
 * Mirukkim at 99
 * Sirihish at 99 (in case it's an elf or dwarf)
 * Ride at 40
 * Alcohol tolerance at 35
 * Knife making at 15
 * Armor repair at 15
 * Bendune at 99
 * Spearmaking at 10
 * Haggle at 10
 * Ride at 40
 * BenduneAccent (hidden) at 60
 * Brew at 15
 * Bandagemaking at 15
 * Bandage at 15
 * Sneak at 5
 * Armor Repair at 10
 * Knifemaking at 10
 * Spearmaking at 10
 * Search at 5
 * Forage at 20
 * Value at 15
 * Climb at 15
 * Stonecrafting at 15
 * Forage at 30
 * Analyze at 10
 * Value at 15
 * Clothworking at 10
 * Haggle at 10
 * Analyze at 10
 * Dyeing at 10
 * Steal at 5
 * Flee at 10
 * Sneak at 10
 * Sleight of hand at 10
 * Kick at 10
 * Sap at 10
 * Flee at 20
 * Subdue at 10
 * Haggle at 10
 * Toolmaking at 10
 * Value at 10
 * Swordmaking at 15
 * Knifemaking at 15
 * Spearmaking at 15
 * Analyze at 15