Warrior


 * contact  (st=5, max=60, min_mana=0, go on=50)
 * barrier  (st=5, max=60, min_mana=0, go on=50)
 * kick  (st=15, max=80, min_mana=0, go on=70)
 * bash  (st=15, max=80, min_mana=0, go on=70)
 * rescue  (st=15, max=90, min_mana=0, go on=80)
 * . bandage  (st=10, max=50, min_mana=0, go on=40)
 * disarm  (st=5, max=70, min_mana=0, go on=60)
 * parry  (st=5, max=65, min_mana=0, go on=55)
 * . archery  (st=10, max=65, min_mana=0, go on=55)
 * . . fletchery  (st=5, max=60, min_mana=0, go on=50)
 * . throw  (st=15, max=70, min_mana=0, go on=60)
 * dual wield  (st=10, max=90, min_mana=0, go on=80)
 * subdue  (st=10, max=50, min_mana=0, go on=40)
 * guarding  (st=60, max=95, min_mana=0, go on=85)
 * piercing weapons  (st=10, max=70, min_mana=0, go on=60)
 * . trident weapons  (st=10, max=80, min_mana=0, go on=70)
 * slashing weapons  (st=10, max=70, min_mana=0, go on=60)
 * . knife weapons  (st=10, max=80, min_mana=0, go on=70)
 * . razor weapons  (st=10, max=80, min_mana=0, go on=70)
 * chopping weapons  (st=10, max=70, min_mana=0, go on=60)
 * . polearm weapons  (st=10, max=80, min_mana=0, go on=70)
 * bludgeoning weapons  (st=10, max=70, min_mana=0, go on=60)
 * . pike weapons  (st=10, max=80, min_mana=0, go on=70)
 * shield use  (st=15, max=45, min_mana=0, go on=35)
 * skinning  (st=15, max=40, min_mana=0, go on=30)
 * forage  (st=10, max=50, min_mana=0, go on=40)
 * flee  (st=5, max=80, min_mana=0, go on=70)
 * cooking  (st=5, max=50, min_mana=0, go on=40)
 * analyze  (st=10, max=90, min_mana=0, go on=80)

Blindfighting is missing from this list. It branches from parry, I think.